Commands

Due to the medium of the game, the only way for you to interact with your environment is via the use of commands.

Commands must start with "!" or "-". For the purposes of this article, all commands will be shown with ! but the two are interchangeable.

You can enter ^ to repeat the last command you entered.

You can precede any command with ">(name)" to order another kobold to execute that command, replacing (name) with the kobold's name. You can only order nameless (NPC) kobolds in this way, unless you are the Overseer or the leader of that kobold's party. Keeping > but omitting (name) will automatically direct your command at the last kobold you ordered.

!kobolds
Sends a list of information on all kobolds in the current tile

The list always contains the following information:
 * Name of the member.
 * Status of the member (Bold = Player controlled, Italic = Juvenile).
 * Gender of the member (Square = Male, Circle = Female).
 * Color of the member (Color of the shape).
 * Any Titles held by the member (Feather = Cheftain, Glasses = Overseer).

  can be changed to be any of the following:
 * Omitted - Sends the members' Ability Scores
 * resources - Sends the members' AP, HP and Hunger status.
 * skills - Sends the members' Skills.
 * equip - Sends the members' currently equipped item.
 * votes - Sends the members' votes towards the election of a new Cheftain

!info
Sends all available information on  , where   is either a Building, Research, Craft or Item. Works in all channels.

!look
Sends information on  :
 * Omitted - Sends the information of the current tile. If you are in The Den, sends all meaningful information, including Heat, Space and Defense.
 * Player - Sends the information concerning that player.
 * Self - Sends the information concerning yourself.
 * Item - Sends the item's description, current durability and quality.

!items
Sends a list of all items named   currently on the ground.   can be omitted for a list of all items

!buildings
Shows a list of all available buildings and their progress.

!crafts
Shows a list of all possible crafts.

!researches
Shows a list of all available researches and their progress.

!familiarity
Synonyms: familiar, fam

Shows  's familiarity levels with research. Omit to target yourself.

Item Management
  in these commands is an optional argument and can be used to move only a set amount of items in a stack.

!get
Synonyms: take, pickup.

Pick up   and put it in your inventory.

!drop
Remove   from your inventory and put it on the ground

!give
Give   from your inventory and add it to  's inventory.

!fill
Fill   (a container) with  , which can be either a liquid source or an item that contains one.

!empty
Empty a container onto the ground. If   contains water, you will add the water to the well if one is available.

!equip
Equips ([E]) or wears ([W])   from your inventory. Only equipped and worn items can give their bonus.

!use
Uses  's functionality.

!eat
Consumes   and gives AP depending on the type of consumable.

!drink
Consumes   from any available container or liquid source (such as a well, brook, or spring).

!mine
2AP. Dig at the rock in the area. The amount of progress you contribute, and the chance of getting a resource drop, increases with Strength and Mining skill. When the total progress reaches a multiple of 100 in a tile, you receive a guaranteed resource drop and (if you're in the den) +1 space for housing kobolds or buildings. Specify to dig in a certain direction.

!build
2 AP. Work on constructing a building in the den. The amount of progress you contribute increases with Strength and Construction skill. When progress reaches the goal, the building is complete.

!craft
Variable AP. Craft an item using available resources from your inventory or the ground. The quality of the item depends on the relevant stat and skill (usually Dexterity and Crafting, though there are other possibilities). Many crafting recipes are locked behind research, and the AP cost depends on the craft.

!research
2 AP. Work on a research project. The amount of progress you contribute increases with Intelligence and Research skill. When progress reaches the goal, the research is complete and can be applied immediately, usually unlocking some new crafts, buildings, or subsequent research.

!breed
2 AP. Make a breeding attempt with a fellow kobold. The other kobold must consent by responding with a !breed command of their own (though nameless kobolds will always consent). If both partners are of opposite sex, the female may become pregnant depending on their combined Fertility skill. Fertility EXP will be gained regardless of the sex of the participants, however. Each kobold may only do this once per month

!farm
1 AP. Work on the farm. The amount of progress you contribute increases with Constitution and Farming skill. The amount of food produced by a farm per month increases with the amount of progress made that day, and the max amount of progress possible increases with the number of farms built.

!heal
1 AP. Heal a wounded kobold. The amount of HP you can restore increases with Wisdom and Medicine skill. You will automatically use the best medicine in your inventory. You can heal without medicine, but the amount restored is greatly reduced.

!butcher
Variable AP. Butcher a corpse and convert it into meat, bone, and hide. Larger creatures cost more AP to butcher. Has a chance to destroy the materials, a high Wisdom and/or Survival skill minimizes this.

!elect
Cast a vote to elect as Chieftain. The votes are tallied every month change, and if there's a majority vote, the popular candidate will become the new Chieftain. (Nameless kobolds always vote for the status quo and cannot be swayed.)

!fast
Toggle whether you will fast this month. If enabled, you will not eat automatically on month change. You can only do this if you are not starving. Nameless kobolds will not follow this command unless ordered by the Chieftain.

!leave
Leave the den to explore the overworld. Must be leading a party, your party will follow you.

!move
Synonyms: go.

1 AP. Move to the tile in the specified direction (north, east, west, or south). Your party will follow. All party members must be able to expend the AP for you to move.

!search
Search the area for forageables. You can do this for free once per tile per day.

!searchall
Have all party members search. Only members you can command will perform the search. (Usually performed by the party leader while traveling)

!prospect
Determine what kinds of minerals are in this tile, as well as how stable this tile is.

!fight
Synonyms: ambush.

Initiate combat with a group of enemies. If you succeed a stealth roll, you will ambush them and get a free round of combat.

!hide
1 AP. Attempt to hide in the overworld. Dexterity and Stealth skill increases your chances of survival overnight. This can be used multiple times to increase your chances further.

!camp
Set up a camp on the current tile. Requires 2 Stone Blocks. Dexterity and Stealth skill reduces the initial heat of the camp; its defenses can be bolstered with additional Stone Blocks and the !fortify command.

!fortify
1 AP. Fortify a camp, consuming 1 Stone Block to add 5 Defense.

!enter
Enter a den from the overworld. Must be leading a party, your party will follow you. If you cannot enter this den, you will knock, alerting everyone inside.

Combat Actions
The following are actions that can only be performed in Combat.

For actions that target an enemy, if there are multiple of the same type of enemy in the encounter, use the letter at the end of the enemy's name to target them. For example, if you're in an encounter with three Bats (which will be presented as Bat A, Bat B, and Bat C) you can type !attack b to target Bat B.

!attack
Synonyms: hit.

Attack the enemy with your currently equipped weapon.

!dodge
Spend this turn protecting yourself and staying out of harm's way. You will draw less aggro and attacks against you will miss more often this turn.

!guard
Protect a kobold from harm for one combat round. If that kobold is targeted, you will be targeted instead. You take reduced damage if you pass a CON save while doing this.

!rally
Inspire your fellow kobolds this turn. Has a chance to give the Inspired buff for each party member which increases based on your Charisma and Command skill. An Inspired kobold has advantage on their attack rolls.

!pacify
Attempt to pacify an intelligent enemy in combat. Must be able to speak the target's language. Charisma and Negotiation skill improves your chances; heat with the target's faction reduces them. If successful, the encounter will end peacefully and the other side will no longer be hostile.

!flee
Synonyms: run, gtfo.

2 AP. Allows you and your party to escape from combat, moving yourselves in the direction specified. Party members might be forced to drop items or take damage, but this always succeeds.