Statistics

In kobold legacy, your statistics are your way of knowing your strengths and weaknesses. They are extremely important within most activity calculations, so taking them into account is vital for your own effectiveness and for the overall longevity of your tribe. It is possible to see your tribe's Ability Scores using the "!kobolds" command. Their color, age and name will also be displayed in the form of markdown and emojis.

Base Statistics
Every kobold has 6 base statistics:
 * Strength
 * Dexterity
 * Constitution
 * Intelligence
 * Wisdom
 * Charisma

Every stat has a score ranging between 6 and 14 inclusively, and add up to a total of 60. This is your main way to know what you're good at: Considering the average for every score is 10, you can gauge your strengths and weaknesses. Stats may increase over a kobold's lifespan and pass these tresholds as they learn skills.

A kobold's highest statistic depends on that kobold's Color

Strength
Strength (STR) is arguabely the best stat in the current metagame. It represents your physical strength, which is used for some of the most important and most frequent tasks, like Mining and Building, making it a very valuable asset.

Strength gives a bonus when performing the following activities:
 * Mining, both in the den for Space and in the overworld for Resources.
 * Building various structures to help defend the den.
 * Fighting with melee weapons and bare hands.
 * Guarding the den.
 * Fishing at certain landmarks in the overworld.

Additionally, your strength dictates the number of items you can carry at once.

Dexterity
Dexterity (DEX) determines your fine motor ability. Its main use is when Crafting high quality tools, but it has a few other niche applications as well.

Dexterity gives a bonus when performing the following activities:
 * Crafting tools, building materials and other various items.
 * Stealth, allowing to sneak around some enemies.
 * Fighting with ranged weapons.
 * Guarding the den.
 * Fishing at certain landmarks in the overworld.

Constitution
Constitution (CON) is another extremely important stat. It represents your resilience. Since it is the statistic used for Farming, it makes you quite valuable. Constitution is also the determinant of your max HP.

Constitution gives a bonus when performing the following activities:
 * Farming in a Mushroom Farm to guarentee sustenance for your tribe.
 * Breeding, to grow your numbers.

Additionally, your constitution dictates your max HP.

Intelligence
Intelligence (INT) determines your mental capacity. Its principal use is making you very good at Research, but it also makes you better at Magic

Intelligence gives a bonus when performing the following activities:
 * Researching the technologies your tribe needs to prosper.
 * Magic.

Wisdom
Wisdom (WIS) determines your capacity to analyse your environement effectively. It is one of the most versatile skills, but is very situational: It can help you Cooking, Searching, Butchering, Healing and so on.

Wisdom gives a bonus when performing the following activities:
 * Healing your fellow kobolds.
 * Cooking quality meals for your crew.
 * Butchering corpses for Bones, Meat and Hide.
 * Searching the overworld for Mushrooms, Healmoss and Pebbles

Charisma
Charisma (CHA) is currently the worst stat in the game. It has limited utility and is very situational. It is still quite useful to Recruit new members and Trade.

Charisma gives a bonus when performing the following activities:
 * Commanding your tribe as the overseer.
 * Recruiting stray kobolds to your tribe.
 * Trading with merchants, making its items cost less Marble pebbles

Color
Each Kobold has a color, which is a helpful way to tell what they're good at at a glance. There are currently 8 colors: Every color has a base stat tied to it, with the exception of the Mudscale and the Silverscale. Every kobold's highest stat is guarenteed to match their color, and more Experience is gained from tasks in accordance with their color's stat. Mudscales instead get a small experience boost in all tasks, making them excellent generalists. Silverscales gain big ammounts of experience when performing any task, but may not generate naturally. They can only be obtained via Breeding.
 * Bloodscale (red) - STR
 * Marblescale (white) - DEX
 * Coalscale (black) - CON
 * Silkscale (blue) - INT
 * Jadescale (green) - WIS
 * Goldscale (yellow) - CHA
 * Mudscale (brown) - None
 * Silverscale (gray) - All

Age
Kobolds have an age, mesured in months. All starting kobolds have a random age between 20 and 35 months and newly hatched kobolds start at age 0. Every Month Change, kobolds age one month.

Age is meaningless once it gets to 6 months, as at this point a kobold is considered an adult and can perform any tasks. However, prior to that point, a kobold's age represents its maturity.
 * At age 0, baby kobolds cannot perform anything. They start with 0 max AP and 1HP (Even though their Constitution is 0), as well as 0 in every main stat. They cannot be ordered.
 * At age 1 and 2, young kobolds can only help very minimally. Their max AP is equal to half of their age, and they start picking up some main stats at a rate of 10 total points/month of age. They can only pick up, equip and drop items, and Search (Although since their wisdom is likely only 5 or lower, they won't find anything).
 * From ages 3 to 5, kobolds may perform any action an adult can, although they are still bound by their lower AP cap and main stats.
 * From age 6 and onwards, a kobold is considered an adult and will no longer gain statistics. Their max AP is 10, and their main stats's scores total 60.

Sex
Every Kobold has a sex, which can be Male (represented by a square) or Female (represented by a circle). The only difference between the two sexes is that to successfully Breed, both parties must have different sexes. (Note: Breeding can still be achieved between the same sex, but no eggs can be produced from it)