Skills

Every kobold starts out untrained. Although Ability Scores are important in the determination of one's aptitude at a task, Skills are the real decider. Having one level of a skill is the equivalent of having +3 to your stat score.

After gaining a combined level of 3 in any base stat, a kobold gains a permanent +1 bonus to that stat up to a maximum of 6 time per statistic.

It is possible to view your tribe's skills with the "!kobolds skills" command.

Obtaining skills
Skills are gained with experience, meaning you will become better and better the more you perform the same task. After you reach a certain experience level, you will gain a level in that skill, making you more effective at that task and making you pick up experience faster. Higher levels require higher ammounts of experience.

Performing actions that require the same Base Stat as your Color give a large experience bonus. Mudscale kobolds gain a small experience bonus performing all tasks instead, and Silverscale gain a large bonus performing every task.

All player-controlled kobolds gain an additionnal +10% experience.

Strength-Based Skills

 * Mining - Affects Mining, both in The Den and in the Overworld.
 * Construction - Affects Building.
 * Melee - Affects chance to hit in Combat with melee weapons.
 * Woodcutting - Affects Woodcutting, on the [[Surface in the overworld.

Dexterity-Based Skills

 * Crafting - Affects Crafting of tools, blocks and other items.
 * Marksman- Affects chance to hit in Combat with ranged weapons.
 * Melee - Affects chance to hit in Combat with melee weapons. Only applies if dexterity is higher than strength while using a finesse weapon.
 * Stealth - Affects Stealth.
 * Fishing - Affects Fishing success chance and maximum yield.

Constitution-Based Skills

 * Farming - Affects Farming and plant domestication.
 * Resilience - Affects max HP, and hp regen on month change.
 * Vitality - Affects Breeding and saving throws against physical Conditions.

Intelligence-Based Skills

 * Research - Affects Researching.
 * Sorcery - Affects Magic and Mana.
 * Arcana - Affects crafting and usage of magic items.

Wisdom-Based Skills

 * Medicine - Affects Healing and Crafting of medicine.
 * Survival - Affects Butchering and Scavenging.
 * Cooking - Affects Cooking food and booze.
 * Willpower - Affects saving throws mental Conditions.

Charisma-Based Skills

 * Negotiation - Affects Trading, Serving, Recruiting. Also affects pacifying intelligent enemies in Combat.
 * Command - Affects rallying in Combat and the Overseer's stat bonus.
 * Intimidation - Affects capturing and interacting with Prisoners.
 * Animals - Affects the ability to tame, train, and command animals.